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GObjectClass | parent_class |
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gchar const *(* | get_name )(GaminggearProfileData *self) |
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void(* | set_name )(GaminggearProfileData *self, gchar const *new_name) |
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gchar const *(* | get_gamefile )(GaminggearProfileData *self, guint index) |
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void(* | set_gamefile )(GaminggearProfileData *self, guint index, gchar const *new_gamefile) |
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gint(* | get_hardware_index )(GaminggearProfileData *self) |
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void(* | set_hardware_index )(GaminggearProfileData *self, gint new_index) |
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gboolean(* | save )(GaminggearProfileData *self, GError **error) |
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gboolean(* | load )(GaminggearProfileData *self, gchar const *path, GError **error) |
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gboolean(* | remove )(GaminggearProfileData *self, GError **error) |
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gboolean(* | write )(GaminggearProfileData *self, GaminggearDevice *device, GError **error) |
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gboolean(* | read )(GaminggearProfileData *self, GaminggearDevice *device, GError **error) |
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gboolean(* | get_modified )(GaminggearProfileData *self) |
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void(* | reset )(GaminggearProfileData *self) |
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void(* | copy )(GaminggearProfileData *self, GaminggearProfileData *other) |
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gboolean(* | equal )(GaminggearProfileData *self, GaminggearProfileData *other) |
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void(* | discriminate )(GaminggearProfileData *self) |
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◆ copy
◆ discriminate
◆ equal
◆ get_gamefile
◆ get_hardware_index
◆ get_modified
◆ get_name
◆ load
gboolean(* _GaminggearProfileDataClass::load) (GaminggearProfileData *self, gchar const *path, GError **error) |
◆ parent_class
GObjectClass _GaminggearProfileDataClass::parent_class |
◆ read
◆ remove
◆ reset
◆ save
◆ set_gamefile
void(* _GaminggearProfileDataClass::set_gamefile) (GaminggearProfileData *self, guint index, gchar const *new_gamefile) |
◆ set_hardware_index
◆ set_name
◆ write
The documentation for this struct was generated from the following file: